845c93e
|
Implement basic fog of war
|
fpasa
|
1 month ago |
|
ae2f291
|
Reload tile sprites potentially on each frame, allowing for scaling while in play
|
fpasa
|
1 month ago |
|
c8ad067
|
Solved pathfinding bugs
|
fpasa
|
1 month ago |
|
b2d4b79
|
Fixes, new Sinai map and pathfinding now considers terrain
|
fpasa
|
1 month ago |
|
1b8e8a4
|
Fix path issues
|
fpasa
|
1 month ago |
|
344a6ba
|
Menu, options, in game menu and scaling support
|
fpasa
|
1 month ago |
|
0dc6280
|
Implemented options
|
fpasa
|
1 month ago |
|
8409b70
|
Collect resources and start working on a menu
|
fpasa
|
1 month ago |
|
bf6c3b2
|
Add panel UI
|
fpasa
|
1 month ago |
|
a29729e
|
Fix UI drawing
|
fpasa
|
1 month ago |
|
a0cb5f1
|
Fix UI drawing
|
fpasa
|
1 month ago |
|
2198e0d
|
Add scrolling
|
fpasa
|
1 month ago |
|
76cfa79
|
Optimize imports
|
fpasa
|
1 month ago |
|
cacc329
|
Fix move bug
|
fpasa
|
1 month ago |
|
352561f
|
Add unit death
|
fpasa
|
1 month ago |
|
0c6ac45
|
Improve tiling
|
fpasa
|
1 month ago |
|
c9ab299
|
draw map
|
fpasa
|
2 months ago |
|
54506a7
|
Additional AI, pathfinding and exception handling fixes
|
fpasa
|
2 months ago |
|
922467e
|
Implement basic (non-working) AI, fix turn end and attack arrow direction
|
fpasa
|
2 months ago |
|
8c337d6
|
Implement own A* for flexibility
|
fpasa
|
2 months ago |
|
5bd0b51
|
Implement own A* for flexibility
|
fpasa
|
2 months ago |
|
dd0da26
|
Fix hp bars
|
fpasa
|
2 months ago |
|
92085bc
|
Fix damage number value
|
fpasa
|
2 months ago |
|
701aa18
|
Fix damage number by attack animation
|
fpasa
|
2 months ago |
|
00c0658
|
Attack animation (including new animation framework) and bugfixes for different edge cases
|
fpasa
|
2 months ago |
|
16aef6a
|
Fix path, distance and attack problems
|
fpasa
|
3 months ago |
|
bd7a679
|
Rework logic using state machine to simplify it
|
fpasa
|
3 months ago |
|
0665e33
|
Units cannot go over other units
|
fpasa
|
3 months ago |
|
a242290
|
Fix pathfinding at borders
|
fpasa
|
3 months ago |
|
555e8d7
|
Add attack indicator
|
fpasa
|
3 months ago |
|
4140eea
|
Refactor crossair into graphics
|
fpasa
|
3 months ago |
|
bc4bf0f
|
Design of the game with balanced units
|
fpasa
|
3 months ago |
|
633f995
|
Selection crossair
|
fpasa
|
3 months ago |
|
4d42c14
|
Movement animation
|
fpasa
|
4 months ago |
|
8966eef
|
Change rendering and add health bars
|
fpasa
|
4 months ago |
|
2b4dd0d
|
Implement basic turns and players
|
fpasa
|
4 months ago |
|
590f9d8
|
Initial game idea
|
fpasa
|
4 months ago |
|