include/alba.h
  1#ifndef ALBA_H
  2#define ALBA_H
  3
  4#include "webgpu.h"
  5#include "ft2build.h"
  6#include FT_FREETYPE_H
  7
  8// Dynamic arrays
  9typedef struct
 10{
 11    uint64_t element_size;
 12    uint64_t length;
 13    uint64_t capacity;
 14    void* data;
 15} AlbaArray;
 16
 17AlbaArray alba_create_array(uint64_t element_size, uint64_t capacity);
 18void alba_array_reserve(AlbaArray* array, uint64_t request);
 19void alba_array_append(AlbaArray* array, const void* value);
 20void alba_array_extend(AlbaArray* array, uint64_t size, const void* data);
 21void alba_array_release(const AlbaArray* array);
 22void alba_array_clear(AlbaArray* array);
 23void alba_array_sort(const AlbaArray* array, uint32_t (*is_before_pivot)(void* pivot, void* elem));
 24void* alba_array_last(const AlbaArray* array);
 25void alba_array_print(const AlbaArray* array, void (*print_element)(void* element));
 26
 27// String
 28typedef AlbaArray AlbaString;
 29
 30AlbaString alba_create_string(const char* text, uint64_t length);
 31char* alba_string_to_char(const AlbaString* string);
 32void alba_string_extend(AlbaString* string, const char* text, uint64_t length);
 33static void alba_string_release(const AlbaString* string) { alba_array_release(string); }
 34
 35// Helper structures
 36typedef struct
 37{
 38    float r, g, b, a;
 39} AlbaColor;
 40
 41#define RED {1, 0, 0, 1}
 42#define GREEN {0, 1, 0, 1}
 43#define BLUE {0, 0, 1, 1}
 44#define BLACK {0, 0, 0, 1}
 45#define WHITE {1, 1, 1, 1}
 46#define TRANSPARENT {0, 0, 0, 1}
 47#define YELLOW {1, 1, 0, 1}
 48#define MAGENTA {1, 0, 1, 1}
 49#define CYAN {0, 1, 1, 1}
 50
 51void alba_color_print(const AlbaColor* color);
 52
 53typedef struct
 54{
 55    float x, y;
 56} AlbaVector;
 57
 58void alba_vector_print(const AlbaVector* vector);
 59
 60inline AlbaVector alba_vector_add(const AlbaVector a, const AlbaVector b)
 61{
 62    return (AlbaVector){a.x + b.x, a.y + b.y};
 63}
 64
 65inline AlbaVector alba_vector_sub(const AlbaVector a, const AlbaVector b)
 66{
 67    return (AlbaVector){a.x - b.x, a.y - b.y};
 68}
 69
 70inline AlbaVector alba_vector_mul(const AlbaVector a, const AlbaVector b)
 71{
 72    return (AlbaVector){a.x * b.x, a.y * b.y};
 73}
 74
 75inline AlbaVector alba_vector_div(const AlbaVector a, const AlbaVector b)
 76{
 77    return (AlbaVector){a.x / b.x, a.y / b.y};
 78}
 79
 80typedef struct
 81{
 82    AlbaColor color;
 83    AlbaVector uv;
 84} AlbaAttribute;
 85
 86void alba_attribute_print(const AlbaAttribute* attribute);
 87
 88// Window
 89typedef struct
 90{
 91    char* title;
 92    uint32_t initial_width;
 93    uint32_t initial_height;
 94    AlbaColor clear_color;
 95} AlbaWindowOptions;
 96
 97typedef struct AlbaWindowImpl AlbaWindow;
 98
 99AlbaWindow* alba_create_window(const AlbaWindowOptions* options);
100uint32_t alba_window_should_close(const AlbaWindow* window);
101// TODO: think about API here, use AlbaVector
102// Returns window size, in scaled coordinates (e.g. will honor
103// the windowing system scaling). The point at this coordinate
104// is at the bottom right of the window.
105void alba_window_get_size(const AlbaWindow* window, float* width, float* height);
106void alba_window_render(AlbaWindow* window);
107void alba_window_release(AlbaWindow* window);
108
109void alba_release();
110
111// Low level drawing
112void alba_draw_triangles_indexed(
113    AlbaWindow* window,
114    uint32_t num_vertices,
115    const AlbaVector* vertices,
116    const AlbaAttribute* attributes,
117    uint32_t num_indices,
118    uint32_t* indices
119);
120void alba_draw_triangles(
121    AlbaWindow* window,
122    uint32_t num_vertices,
123    const AlbaVector* vertices,
124    const AlbaAttribute* attributes
125);
126
127// Higher level drawing
128void alba_draw_triangle(AlbaWindow* window, const AlbaVector vertices[3], AlbaColor color);
129void alba_draw_quad(AlbaWindow* window, const AlbaVector vertices[4], AlbaColor color);
130void alba_draw_rect_aa(AlbaWindow* window, float x0, float y0, float x1, float y1, AlbaColor color);
131
132void alba_generate_regular_polygon(AlbaArray* array, uint32_t num_sides, float x, float y, float r);
133void alba_generate_circle(AlbaArray* array, float x, float y, float r);
134void alba_generate_rounded_rect_aa(AlbaArray* array, float x0, float y0, float x1, float y1, float r);
135
136void alba_draw_concave_polygon(AlbaWindow* window, float x, float y, const AlbaArray* contour, AlbaColor color);
137void alba_draw_regular_polygon(AlbaWindow* window, uint32_t num_sides, float x, float y, float r, AlbaColor color);
138void alba_draw_circle(AlbaWindow* window, float x, float y, float r, AlbaColor color);
139void alba_draw_rounded_rect_aa(AlbaWindow* window, float x0, float y0, float x1, float y1, float r, AlbaColor color);
140
141// Text drawing
142void alba_draw_text(
143    AlbaWindow* window,
144    AlbaVector pos, AlbaColor color,
145    AlbaString string
146);
147
148#endif // ALBA_H