include/alba.h
1#ifndef ALBA_H
2#define ALBA_H
3
4#include "GLFW/glfw3.h"
5#include "webgpu.h"
6#include "ft2build.h"
7#include FT_FREETYPE_H
8
9// Dynamic arrays
10typedef struct
11{
12 uint64_t element_size;
13 uint64_t length;
14 uint64_t capacity;
15 void* data;
16} AlbaArray;
17
18AlbaArray alba_create_array(uint64_t element_size, uint64_t capacity);
19void alba_array_reserve(AlbaArray* array, uint64_t request);
20void alba_array_append(AlbaArray* array, const void* value);
21void alba_array_extend(AlbaArray* array, uint64_t size, const void* data);
22void alba_array_release(const AlbaArray* array);
23void alba_array_clear(AlbaArray* array);
24void alba_array_sort(const AlbaArray* array, uint32_t (*is_before_pivot)(void* pivot, void* elem));
25void alba_array_print(const AlbaArray* array, void (*print_element)(void* element));
26
27// Helper structures
28typedef struct
29{
30 float r, g, b, a;
31} AlbaColor;
32
33#define RED {1, 0, 0, 1}
34#define GREEN {0, 1, 0, 1}
35#define BLUE {0, 0, 1, 1}
36#define BLACK {0, 0, 0, 1}
37#define WHITE {1, 1, 1, 1}
38#define TRANSPARENT {0, 0, 0, 1}
39#define YELLOW {1, 1, 0, 1}
40#define MAGENTA {1, 0, 1, 1}
41#define CYAN {0, 1, 1, 1}
42
43void alba_color_print(const AlbaColor* color);
44
45typedef struct
46{
47 float x, y;
48} AlbaVector;
49
50void alba_vector_print(const AlbaVector* vector);
51
52inline AlbaVector alba_vector_add(const AlbaVector a, const AlbaVector b)
53{
54 return (AlbaVector){a.x + b.x, a.y + b.y};
55}
56
57inline AlbaVector alba_vector_sub(const AlbaVector a, const AlbaVector b)
58{
59 return (AlbaVector){a.x - b.x, a.y - b.y};
60}
61
62inline AlbaVector alba_vector_mul(const AlbaVector a, const AlbaVector b)
63{
64 return (AlbaVector){a.x * b.x, a.y * b.y};
65}
66
67inline AlbaVector alba_vector_div(const AlbaVector a, const AlbaVector b)
68{
69 return (AlbaVector){a.x / b.x, a.y / b.y};
70}
71
72typedef struct
73{
74 AlbaColor color;
75 AlbaVector uv;
76} AlbaAttribute;
77
78void alba_attribute_print(const AlbaAttribute* attribute);
79
80// Window
81typedef struct
82{
83 char* title;
84 uint32_t initial_width;
85 uint32_t initial_height;
86 AlbaColor clear_color;
87} AlbaWindowOptions;
88
89typedef struct AlbaWindowImpl AlbaWindow;
90
91AlbaWindow* alba_create_window(const AlbaWindowOptions* options);
92uint32_t alba_window_should_close(const AlbaWindow* window);
93// TODO: think about API here, use AlbaVector
94// Returns window size, in scaled coordinates (e.g. will honor
95// the windowing system scaling). The point at this coordinate
96// is at the bottom right of the window.
97void alba_window_get_size(const AlbaWindow* window, float* width, float* height);
98void alba_window_render(AlbaWindow* window);
99void alba_window_release(AlbaWindow* window);
100
101void alba_release();
102
103// Low level drawing
104void alba_draw_triangles_indexed(
105 AlbaWindow* window,
106 uint32_t num_vertices,
107 const AlbaVector* vertices,
108 const AlbaAttribute* attributes,
109 uint32_t num_indices,
110 uint32_t* indices
111);
112void alba_draw_triangles(
113 AlbaWindow* window,
114 uint32_t num_vertices,
115 const AlbaVector* vertices,
116 const AlbaAttribute* attributes
117);
118
119// Higher level drawing
120void alba_draw_triangle(AlbaWindow* window, const AlbaVector vertices[3], AlbaColor color);
121void alba_draw_quad(AlbaWindow* window, const AlbaVector vertices[4], AlbaColor color);
122void alba_draw_rect_aa(AlbaWindow* window, float x0, float y0, float x1, float y1, AlbaColor color);
123
124void alba_generate_regular_polygon(AlbaArray* array, uint32_t num_sides, float x, float y, float r);
125void alba_generate_circle(AlbaArray* array, float x, float y, float r);
126void alba_generate_rounded_rect_aa(AlbaArray* array, float x0, float y0, float x1, float y1, float r);
127
128void alba_draw_concave_polygon(AlbaWindow* window, float x, float y, const AlbaArray* contour, AlbaColor color);
129void alba_draw_regular_polygon(AlbaWindow* window, uint32_t num_sides, float x, float y, float r, AlbaColor color);
130void alba_draw_circle(AlbaWindow* window, float x, float y, float r, AlbaColor color);
131void alba_draw_rounded_rect_aa(AlbaWindow* window, float x0, float y0, float x1, float y1, float r, AlbaColor color);
132
133// Text drawing
134void alba_draw_text(
135 AlbaWindow* window,
136 AlbaVector pos, AlbaColor color,
137 uint64_t length, const char* text
138);
139
140#endif // ALBA_H