include/alba.h
1#ifndef ALBA_H
2#define ALBA_H
3
4#include "webgpu.h"
5#include "ft2build.h"
6#include FT_FREETYPE_H
7
8// Dynamic arrays
9typedef struct
10{
11 uint64_t element_size;
12 uint64_t length;
13 uint64_t capacity;
14 void* data;
15} AlbaArray;
16
17AlbaArray alba_create_array(uint64_t element_size, uint64_t capacity);
18void alba_array_reserve(AlbaArray* array, uint64_t request);
19void alba_array_append(AlbaArray* array, const void* value);
20void alba_array_extend(AlbaArray* array, uint64_t size, const void* data);
21void alba_array_release(const AlbaArray* array);
22void alba_array_clear(AlbaArray* array);
23void alba_array_sort(const AlbaArray* array, uint32_t (*is_before_pivot)(void* pivot, void* elem));
24void* alba_array_last(const AlbaArray* array);
25void alba_array_print(const AlbaArray* array, void (*print_element)(void* element));
26
27// String
28typedef AlbaArray AlbaString;
29
30AlbaString alba_create_string(const char* text, uint64_t length);
31char* alba_string_to_char(const AlbaString* string);
32void alba_string_extend(AlbaString* string, const char* text, uint64_t length);
33static void alba_string_release(const AlbaString* string) { alba_array_release(string); }
34
35// Helper structures
36typedef struct
37{
38 float r, g, b, a;
39} AlbaColor;
40
41#define RED {1, 0, 0, 1}
42#define GREEN {0, 1, 0, 1}
43#define BLUE {0, 0, 1, 1}
44#define BLACK {0, 0, 0, 1}
45#define WHITE {1, 1, 1, 1}
46#define TRANSPARENT {0, 0, 0, 0}
47#define YELLOW {1, 1, 0, 1}
48#define MAGENTA {1, 0, 1, 1}
49#define CYAN {0, 1, 1, 1}
50
51void alba_color_print(const AlbaColor* color);
52int alba_color_is_transparent(const AlbaColor* color);
53
54typedef struct
55{
56 float x, y;
57} AlbaVector;
58
59void alba_vector_print(const AlbaVector* vector);
60
61inline AlbaVector alba_vector_add(const AlbaVector a, const AlbaVector b)
62{
63 return (AlbaVector){a.x + b.x, a.y + b.y};
64}
65
66inline AlbaVector alba_vector_sub(const AlbaVector a, const AlbaVector b)
67{
68 return (AlbaVector){a.x - b.x, a.y - b.y};
69}
70
71inline AlbaVector alba_vector_mul(const AlbaVector a, const AlbaVector b)
72{
73 return (AlbaVector){a.x * b.x, a.y * b.y};
74}
75
76inline AlbaVector alba_vector_div(const AlbaVector a, const AlbaVector b)
77{
78 return (AlbaVector){a.x / b.x, a.y / b.y};
79}
80
81typedef struct
82{
83 AlbaColor color;
84 AlbaVector uv;
85} AlbaAttribute;
86
87void alba_attribute_print(const AlbaAttribute* attribute);
88
89// Window
90typedef struct
91{
92 char* title;
93 uint32_t initial_width;
94 uint32_t initial_height;
95 AlbaColor clear_color;
96} AlbaWindowOptions;
97
98typedef struct AlbaWindowImpl AlbaWindow;
99
100AlbaWindow* alba_create_window(const AlbaWindowOptions* options);
101uint32_t alba_window_should_close(const AlbaWindow* window);
102// TODO: think about API here, use AlbaVector
103// Returns window size, in scaled coordinates (e.g. will honor
104// the windowing system scaling). The point at this coordinate
105// is at the bottom right of the window.
106void alba_window_get_size(const AlbaWindow* window, float* width, float* height);
107void alba_window_render(AlbaWindow* window);
108void alba_window_release(AlbaWindow* window);
109
110void alba_release();
111
112// Low level drawing
113void alba_draw_triangles_indexed(
114 AlbaWindow* window,
115 uint32_t num_vertices,
116 const AlbaVector* vertices,
117 const AlbaAttribute* attributes,
118 uint32_t num_indices,
119 uint32_t* indices
120);
121void alba_draw_triangles(
122 AlbaWindow* window,
123 uint32_t num_vertices,
124 const AlbaVector* vertices,
125 const AlbaAttribute* attributes
126);
127
128// Higher level drawing
129void alba_draw_triangle(AlbaWindow* window, const AlbaVector vertices[3], AlbaColor color);
130void alba_draw_quad(AlbaWindow* window, const AlbaVector vertices[4], AlbaColor color);
131void alba_draw_rect_aa(AlbaWindow* window, float x0, float y0, float x1, float y1, AlbaColor color);
132
133void alba_generate_regular_polygon(AlbaArray* array, uint32_t num_sides, float x, float y, float r);
134void alba_generate_circle(AlbaArray* array, float x, float y, float r);
135void alba_generate_rounded_rect_aa(AlbaArray* array, float x0, float y0, float x1, float y1, float r);
136
137void alba_draw_concave_polygon(AlbaWindow* window, float x, float y, const AlbaArray* contour, AlbaColor color);
138void alba_draw_regular_polygon(AlbaWindow* window, uint32_t num_sides, float x, float y, float r, AlbaColor color);
139void alba_draw_circle(AlbaWindow* window, float x, float y, float r, AlbaColor color);
140void alba_draw_rounded_rect_aa(AlbaWindow* window, float x0, float y0, float x1, float y1, float r, AlbaColor color);
141
142// Text drawing
143typedef struct
144{
145 AlbaColor color;
146 uint64_t font_size;
147} AlbaTextStyle;
148
149void alba_draw_text(
150 AlbaWindow* window,
151 AlbaVector pos,
152 AlbaString string,
153 AlbaTextStyle style
154);
155
156#endif // ALBA_H